Spline | Graphics Engineer (Remote)
North America · Remote
Entry Level +1 · Full time
Posted a year ago
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Hello there!
At Spline (twitter.com/splinetool), we are building a design tool to create 3D content for the web.
 
We are looking for someone who can help us solve Spline app technical/graphic challenges.
 
🌈 We are passionate about building visual tools and solving creative challenges.

About the position
As a Graphics Engineer, you will research, plan, implement, and improve the core layers of our 3D editor.
 

What's the job?
  • Write lower-level code for our editor/renderer.
  • Research, plan, and implement ideas.
  • Participate in our internal graphics initiatives.
  • Work closely with front and back-end developers and help us solve the technical/graphical challenges.
 
Requirements
  • Experiencing writing render engines.
  • Strong understanding of graphics programming (Shaders, Lighting, Real-time rendering, etc.).
  • Strong understanding of graphics APIs.
  • High-level understanding of web technologies.

Our goal at Spline is to redefine the creation process: 3D-first, collaborative, real-time, and interactive. There is so much tech progress happening, but the creative 3D tools available are still the same: hard to use, technical, and costly. 
We want to change that.
If you are interested in the creative world and love working on computer graphics challenges, you will get fun!

 

 

 

Note From The Remote JobHunters:

Spline
A 3d design tool for the web, without coding.
Size:  11-50 employees
Funding Level:  Early-stage Startup
Year Founded:  2020
Investors
Y Combinator
NXTP Ventures
Chapter One Ventures
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